Showing posts with label turbosquid. Show all posts
Showing posts with label turbosquid. Show all posts
Thursday, March 3, 2011
Monday, November 15, 2010
A $5 Electric Guitar
This is my latest TurboSquid Project. I made it in two days and textured it on the third day. It was based on this image:
Monday, November 8, 2010
A Free Electric Guitar!
This is my latest model on TurboSquid. It took me a day to model and texture this guitar. I based it on this image:
And best of all this guitar model is free! Please download it and share your thoughts.
And best of all this guitar model is free! Please download it and share your thoughts.
Thursday, November 4, 2010
A Basic Air Plane Mesh Ready for a Game
My latest object on TurboSquid. It is a low poly mesh but it is ready for a video game. I made the missiles first. To make the airplane I duplicated a missile and deleted the lower fin, added two more fins that where longer and bigger and added the cockpit.
Please share your comments.
A Car Wheel
I made this car wheel a few weeks ago when I was making a Ford Mustang. I thought this wheel would be nice to sell.
As you can see I hard modeld in the tire tread.
Please share your thoughts.
As you can see I hard modeld in the tire tread.
Please share your thoughts.
Tuesday, November 2, 2010
A $5 Cartoon Car
This is my latest 3D model that I am selling on TurboSquid. I made it a couple months ago as a test... it is one of the first cars I have made on Blender.
Monday, November 1, 2010
A Photorealistic Door
I am selling A Photorealistic Door on TurboSquid. I made this file a couple weeks before I joined TurboSquid. I modeled the door by using a mirror for the X and Y axis.
To make the doorknob I modeled it using the X, Y and Z axis. Then I applied the mirror modifiers for the door and made a hole on the left side where you see the doorknob.
Last I textured everything using Ray settings to make the transparency and shiny doorknob.
Here are a few other renders:
Please share your thoughts.
Saturday, October 30, 2010
An Office Thumbtack
Yet another Turbosquid file I made. This one was pretty simple - all I did was make a thumbtack mesh. Then I made the handle clear with the Ray Transparent setting. And made the part on the end shiny with the Ray Mirror setting.
The reason you see the white and blue stuff in the handle is because I rendered the World with a picture texture.
It's pretty simple and very nice looking in the end.
Let me know what you think.
A Crazy Bookshelf
My latest Turbosquid model is an odd bookshelf. You probably won't see one of these very soon... The only hard part of this model is the texture. It looks pretty good, but it took me about ten minutes to make it. The problem I had with the texture was it was way too dark. The trick to fix it was lightening it so that it was just barely a different color than the main material.
I am selling it on Turbosquid for $10.
Check it out and let me know what you think!
I am selling it on Turbosquid for $10.
Check it out and let me know what you think!
Friday, October 29, 2010
A $7 Chess Set
This is my second model I have made for TurboSquid. I started by making the pawns and then I did all the rest of the pieces except for the knight. The knight was the hardest piece, so I looked at a reference image to help me out. Here is a wireframe of the knight:
As you can see the knight has a lot of polygons. It has the most polygons of all my pieces.
The other hard piece was the king. The hardest part of the king was the little cross on the top, because it had to be sharp whilst the rest of the piece was rounded. Here is a wire render of my king:
In case you want to make a chess set, I'll give you a few tips:
- Don't make anything completely black, nothing in creation is pure black - make a very dark grey
- When modeling use a reference image - it helps a lot(I know from experience)
- Use good lighting - this is good advice for any render, so have a lot of light in your scene
If you have any more advice you want to share, please drop a comment below :)
Subscribe to:
Posts (Atom)

















