Here are a couple of rules that you should usually follow, not in just Blender, but in any 3d program.
Modeling:
- Make all of the polygons roughly the same shape and size.
 - Make sure that you do not have doubled up verticies or polygons.
 - Try not to make a triangles(This applies to Blender - I'm not sure if this applies to other programs. Please comment if I am wrong).
 - Keep good topography.
 - USE A REFERENCE IMAGE!!! This is a must!
 
- If you are using an image, make sure you are not stretching it. If if is stretching try to UV unwrap it.
 - DO NOT MAKE ANYTHING BLACK!!! This one isn't very obvious but its one that a lot of people mess up on.
 - Don't allow specularity if you have a shiny material.
 - Don't make a busy texture.
 - Look at a reference image.
 
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