Author: Tony Mullen
©2008 by Wiley Publishing, Inc.
Summary: Its very hard to simulate physics like gravity and wind. And also things like cloth, water and particles but by using Blenders physical animations, all your worries blow away. In this book your learn how to animate convincing rivers, fire(using particles),cloth, flocks of birds, flags(with wind), hair and plants. In one section you even use Blenders bullet engine a little bit! This book is a must-read.